A console tool to capture, compare or track the state of a folder during development. Useful when assets, configs or build outputs change and you want a reproducible snapshot.
Source: Program.cs
While building our games, we keep creating small utilities, console helpers and server tools. This page is our public drop-off for those. Grab, fork, improve.
A lightweight companion to redknack.com, focused on technical stuff. If it helped us automate something or find a bug faster, it might help you too.
Check out our Tools below.
RedKnack Interactive is about building worlds, stories and cozy experiences — but behind the scenes there’s a ton of scripting, log reading and content management. Instead of letting those helper scripts rot in a folder, we publish the useful ones here.
Current public tools from our GitHub repositories.
A console tool to capture, compare or track the state of a folder during development. Useful when assets, configs or build outputs change and you want a reproducible snapshot.
Source: Program.cs
Scans Apache/Nginx logs for IPs that produce too many errors in a row and generates:
CSV output, an IP list, and even a ready-to-drop .htaccess blocklist.
Built for our own servers — now shared.
Source: Program.cs
Adds a small console dock/panel for editor-time commands and logging.
Source: Readme.md
This plugin adds context menu entries to the Godot editor's scene tree when multiple nodes are selected. It provides convenient bulk operations for making scene instances local, which normally would require doing one-by-one through the editor.
Source: Readme.md
This Plugin enables searching for Tokens (Functions, Variables, etc) in a whole project by using SHIFT+F12. Singletons included.
Source: Readme.md
Short description of the tool, why we built it during game development, and what problem it solves.
Source: Program.cs